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<title>meats's CGPortoflio Gallery</title>
<link>http://meats.cgsociety.org/gallery/</link>
<description>meats's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Reaching - TOOL CD artwork</title>
	<link>http://meats.cgsociety.org/gallery/353263</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/15128/15128_1146671528_small.jpg"><br><br>These are images that I completed for the new TOOL album &quot;10,000&quot; days.  They are created to be viewed in 3d, and stereoscopic glasses are included in the packaging for your viewing pleasure.<br />
<br />
I was very honored to work with Adam Jones (the guitarist and art director for TOOL) and Alex Grey, the legendary painter on this project.<br />
<br />
I only had about five days from start to finish to create two fully animatable images and to work out the technical details of making it a stereo image. I had a lot of great help from the old school 3d master Ray Zone.]]>
	</description>
	<pubDate>Wed, 03 May 2006 15:52:11 +0000</pubDate>
	</item>
	<item>
	<title>Praying Devil, Meats (3D)</title>
	<link>http://meats.cgsociety.org/gallery/39487</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/15128/1091280071723_thumb.jpg"><br><br>Let me know what you think, I took a month off work to work on my personal artwork, so I've got the time to fix stuff finally....<br />
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	</description>
	<pubDate>Fri, 24 Jan 2003 22:05:57 +0000</pubDate>
	</item>
	<item>
	<title>Mother Nature, Meats (3D)</title>
	<link>http://meats.cgsociety.org/gallery/64362</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/15128/1091280071259_thumb.jpg"><br><br>I used Maya 5's new &quot;paintFx to polygons feature&quot; to create the plant &quot;hair&quot;.  I love the fact that this is possible now - I have been going off with it, I think that it is one of the best things to happen to 3D (for me) in a few years. This character weighs in at about 1.7 million polygons, which is making my geforce 3 to put up a little bit of a fight.. But, ah, the detail, detail, detail....<br />
Mother Nature 3/4 view<br />
<img src="http://www.sketchovision.com/web/cgtalk/mn1_meats_800.jpg" border="0" alt="" /><br />
Mother Nature Side view<br />
<img src="http://www.sketchovision.com/web/cgtalk/mn2_meats_800.jpg" border="0" alt="" /><br />
Mother Nature (Winter Version)<br />
<img src="http://www.sketchovision.com/web/cgtalk/mn3_meats_800.jpg" border="0" alt="" /><br />
I would like to know peoples thoughts before I start to animate, I can all too easily focus on the wrong stuff sitting down here in my basement<img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
Also, if you are interested, 41 other versions that were made as I created this model are<br />
<a href="http://www.sketchovision.com/mother/mother_nature.html" target="_blank">HERE</a><br />
thanks<br />
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	</description>
	<pubDate>Fri, 23 May 2003 00:47:40 +0000</pubDate>
	</item>
	<item>
	<title>Rocking Horse</title>
	<link>http://meats.cgsociety.org/gallery/197984</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/15128/15128_1104342269_small.jpg"><br><br>A framed image of a rocking horse from the Series:   Ordinary Pictures Found Hanging in an Average Home.<br />
All elements created in Zbrush and composited and color corrected in Photoshop.<br />
<a href="http://www.3dartspace.com/web/rocking_web/rocking_web/rocking_horse_1500.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Wed, 29 Dec 2004 17:44:35 +0000</pubDate>
	</item>
	<item>
	<title>Wire Head W/ Frame</title>
	<link>http://meats.cgsociety.org/gallery/199121</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/15128/15128_1104796959_small.jpg"><br><br>Wire Head with Frame.<br />
This image is from the series &quot;Ordinary Pictures Found in an Average Home&quot;.<br />
All elements were created in Zbrush with its amazing tools and then composited and color corrected in Photoshop.<br />
The frame is composed of elements from the main image itself, and took less than a day to complete. Pixols. It's all about the Pixols....there really is no limit for the imagination once you get a hang of using them. The Hybrid 2d-3d engine in Zbrush takes a little time to wrap your head around, but once you get it..sleeping becomes secondary. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<a href="http://www.3dartspace.com/web/wireHead_jpgs/wireHead_jpgs/WireHead_w_frame_1500.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Tue, 04 Jan 2005 00:02:46 +0000</pubDate>
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	<item>
	<title>The Last Of The Leaves</title>
	<link>http://meats.cgsociety.org/gallery/205184</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/15128/15128_1106693350_small.jpg"><br><br>This image was created using the 2.5d Pixol technology in Zbrush. All elements were created seperately using (not so) primitives and then masking and extruding individual parts and then placed onto the image in 3d space.<br />
After the image is complete, I render several different passes (within Zbrush), such as shadow, specualar, color, etc. and then composite them together in Photoshop.  I make use of the Z depth pass that Zbrush allows you to grab from it's canvas to add depth and fog effects, and to combine a few different color passes.<br />
This image took me roughly two days to complete, but I am getting faster at placing objects onto the canvas, so in the future it will be easily faster to complete an image like this, especially because my library of completed primitives is growing.<br />
The beauty of Zbrush and Pixols in general are that once a 3d object is placed onto the canvas, they become light as a feather memory wise, allowing you to fill the canvas with many millions of polygons with very little slow down. This particular image (if I was counting) would probably total 30+ million polygons. But, like I say, I don't have to count with this 2d/3d hybrid program...<br />
Final render size 3200x4096 pixels, prints will be around 3 feet x 4 feet long.<br />
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	</description>
	<pubDate>Tue, 25 Jan 2005 22:49:13 +0000</pubDate>
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